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Roles-Based Abilities

Commando Abilities



Name
ATB Cost
Information
Who can Learn

Powerchain Auto
If the enemy’s Chain Gauge is empty when the Commando’s attack lands, Powerchain strengthens the blow, granting significantly greater damage.
Lightning/Snow/Sazh/Fang

Lifesiphon Auto
Recharges one ATB gauge segment after slaying a target.
Lightning/Snow/Sazh/Hope/Fang

Faultsiphon Auto
Slightly charges the ATB gauge when a character attacks a target suffering from status ailments.
Lightning/Hope/Vanille/Fang

Launch Auto
Automatically launch a enemy in the air with Attack command selected against a Staggered enemy.
Lightning/Snow//Fang

Ravage Auto
A staple of Chain-building, used to enable Ravagers to blast the Chain Gauge high and Commandos to reduce the rate of a gauge depletion.
Lightning/Snow/Hope/Fang

Smite Auto
Enhances a Commando’s standard Attack command when an enemy is poised to recover from a Stagger.
Lightning/Snow/Fang

Blindside Auto
Enhances normal attacks when a non-Staggered adversary is not targeting a party member who has this skill.
Lightning/Snow/Vanille/Fang

Scourge Auto
Enhances a Commando’s normal Attack when an enemy is about to recover from a Stagger.
Lightning/Snow/Sazh/Hope/Vanille/Fang

Jeopardize Auto
Boosts the amount by which an attack raises a Staggered enemy’s Chain Bonus, increasing the damage of all subsequent hits while it remains Staggered.
Lightning/Snow/Sazh/Hope/Vanille/Fang

Deathblow Auto
Instantly slays a target with low HP.
Snow/Vanille/Fang

Adrenaline Auto
Boosts Strength and Magic when HP is high.
Snow/Sazh/Vanille/Fang

Attack 1
The basic assault move of a Commando.
Lightning/Snow/Sazh/Hope/Vanille/Fang

Blitz 2
Inflicts damage on all adversaries in range, best used against targets at or near the center of tightly packed groups of enemies.
Lightning/Snow/Sazh/Hope/Fang

Ruin 1
Inflicts non-elemental magic damage on a single target. Effective when enemies are resistant to physical assaults or vulnerable to magic. It’s also efficient against distant, airborne or fast-moving opponents.
Lightning/Snow/Sazh/Hope/Vanille/Fang

Ruinga 3
Same effects as Ruin, but acts as a more powerful area-effect upgrade. Ruinga can interrupt enemy actions.
Lightning/Snow/Sazh/Hope/Vanille/Fang

Highwind All
Unique to Fang. Releases a catastrophic blast with damage determined by the current Chain Bonus. The higher the percentage, the more effective it will be. However, it then resets your chaining progress.
Fang

Sovereign Fist All
Same as Highwind, but unique to Snow.
Snow


Sentinel Abilities



Name
ATB Cost
Information
Who can Learn

Evade Auto
Enables the user to occasionally avoid enemy attacks
Lightning/Snow/Hope/Fang

Counter Auto
Occasionally counterattacks enemies after evading an attack.
Lightning/Snow/Hope/Fang

Deathward Auto
Boosts physical and magic resistance when HP is low.
Lightning/Snow/Sazh/Hope//Fang

Friengeward Auto
Reduces damage to nearby allies when the Sentinel is the target of an area-effect attack.
Lightning/Snow/Sazh/Fang

Reprieve Auto
If HP is above a certain threshold, the Sentinel retains 1 HP after an attack that would otherwise lead to an instant KO.
Lightning/Snow/Hope/Vanille/Fang

Provoke 1
Attracts the attention of all enemies in range for 50 seconds, with a 45% base chance of success against each one..
Lightning/Snow/Sazh/Hope/Vanille/Fang

Elude Defend with a high probability of evading enemy attacks.
Lightning/Hope

Challenge 1
A refinement of Provoke, targeted at a single opponent with a 99% base chance of success and a duration of 150 seconds.
Snow/Sazh/Fang

Vendetta 1
Counterattack after defending, dealing increased damage if the Sentinel was attacked regularly.
Snow/Sazh/Hope/Fang

Entrench 1
Counterattack after defending, dealing damage determined by how long the Sentinel maintained the defensive stance.
SnowHope/Vanille/Fang

Steelguard 1
A strong and purely defensive posture, with physical and magic resistance increased each time the Sentinel is attacked.
Snow/Sazh/Vanille/Fang

Mediaguard 1
Defend while gradually recovering HP.
Snow/Vanille/Fang


Ravager Abilities



Name
ATB Cost
Information
Who can Learn

Vigor Auto
Boosts the Chain Bonus effect of attacks when HP is high.
Lightning/Snow/Hope/Fang

Overwhelm Auto
Boosts Chain Bonus increases for each ally targeting the same enemy.
Lightning/Snow/Sazh/Hope/Vanille/Fang

Fearsiphon Auto
Slightly charges the ATB gauge after attacking a Staggered target.
Lightning/Snow/Sazh/Hope/Vanille/Fang

Fire 1
Deals bire damage to target.
Lightning/Sazh/Hope/Vanille/Fang

Fira 2
Deals bire damage to targets in area.
Lightning/Sazh/Hope/Vanille/Fang

Firaga 3
Deals fire damage to targets within a wide radius.
Sazh/Hope/Vanille

Blizzard 1
Deals ice damage to target.
Lightning/Snow/Hope/Vanille/Fang

Blizzara 2
Deals ice damage to targets in area.
Lightning/Snow/Hope/Vanille/Fang

Blizzaga 3
Deals ice damage to targets within a wide radius.
Snow/Hope/Vanille

Thunder 1
Deals lightning damage to target.
Lightning/Sazh/Hope/Vanille/Fang

Thundara 2
Deals lightning damage to targets in area.
Lightning/Sazh/Hope/Vanille/Fang

Thundaga 3
Deals lightning damage to targets within a wide radius.
Lightning/Sazh/Hope

Water 1
Deals water damage to target.
Lightning/Snow/Hope/Vanille/Fang

Watera 2
Deals watera damage to targets in area.
Lightning/Snow/Hope/Vanille/Fang

Waterga 3
Deals water damage to targets within a wide radius.
Snow/Hope/Fang

Aero 1
Deals wind damage to target and temporarily stuns it.
Lightning/Snow/Sazh/Hope/Vanille/Fang

Aeroa 3
Deals wind damage to targets in range, tossing them up and drawing them in.
Lightning/Snow/Sazh/Hope/Vanille/Fang

Aeroga 5
Deals wind damage to targets within a wide radius, drawing them up into a tornado.
Sazh/Hope/Fang

Flamestrike 1
Physically attacks a target with a blow infused with fire element.
Lightning/Sazh/Fang

Froststrike 1
Physically attacks a target with a blow infused with ice element.
Lightning/Snow/Fang

Sparkstrike 1
Physically attacks a target with a blow infused with lightning element.
Lightning/Snow/Sazh/Hope/Vanille/Fang

Aquastrike 1
Physically attacks a target with a blow infused with water element.
Lightning/Sazh/Fang

Army of One All
The ability packs numerous attacks into a focused assault, driving up the Chain Gauge and Chain Bonus.
Lightning

Cold Blood All
Sazh’s equivalent of Army of One.
Sazh

Last Resort All
Hope’s equivalent of Army of One.
Hope


Saboteur Abilities



Name
ATB Cost
Information
Who can Learn

Jinx Auto
Extends the duration of a target’s existing status ailments once new debuffs are inflicted.
Lightning/Snow/Sazh/Hope/Vanille/Fang

Deprotect 1
Reduces a target’s physical resistance and deals magic damage, augmenting Commando Attacks and Blitzes (but not Ruin and Ruinga), and Ravager “-strike” attacks (but not spells). Base success chance: 40%
Lightning/Sazh/Vanille/Fang

Deprotega 3
Reduces physical resistance and deals magic damage within a wide radius.
Lightning//Hope/Vanille

Deshell 1
Reduces a target’s magic resistance and deals magic damage, increasing the level of injury inflicted by Ravager spells and the Ruin and Ruinga Commando abilities.
Lightning/Sazh/Vanille/Fang

Deshellga 3
Reduces magic resistance and deals magic damage within a wide radius.
Lightning/Hope/Vanille

Poison 1
Poisons target and deals magic damage.
Lightning/Sazh/Vanille

Poisonga 3
Poisons and deals magic damage to targets within a wide radius.
Lightning/Snow/Sazh/Hope/Vanille/Fang

Imperil 1
Reduces a target’s elemental resistance and deals magic damage.
Lightning/Sazh/Vanille/Fang

Imperilga 3
Reduces elemental resistances and deals magic damage within a wide radius.
Lightning/Hope/Vanille

Slow 1
Reduces target’s ATB gauge recharge rate and deals magic damage.
Snow/Sazh/Fang

Slowga 3
Reduces target’s ATB gauge recharge rate and deals magic damage within a wide radius.
Snow/Hope/Fang

Fog 1
Disables a target’s spellcasting abilities and deals magic damage.
Snow/Sazh/Vanille/Fang

Fogga 3
Disables enemy spellcasting and deals magic damage within a wide radius.
Snow/Hope/Fang

Pain 1
Disables a target’s physical abilities and deals magic damage.
Snow/Sazh/Vanille/Fang

Painga 3
Disables enemy physical abilities and deals magic damage within a wide radius.
Snow/Hope/Fang

Curse 1
Renders a target more vulnerable to “interruptions” when attacked, increasing the likelihood that queued abilities will be delayed or even cancelled. Also lowers the target’s odds of interrupting enemy party actions.
Snow/Sazh/Fang

Cursega 3
Renders targets within a wide radius more prone to interruptions, and deals magic damage. Also lowers the targets’ odds of interrupting enemy party actions.
Snow/Hope/Fang

Daze 1
Stuns the target and deals magic damage.
Snow/Sazh/Fang

Dazega 3
Stuns and deals magic damage within a wide radius.
Snow/Hope/Fang

Dispel 2
Removes a target’s most recent status enhancement and deals magic damage.
Sazh/Hope/Vanille/Fang

Death All
Deals magic damage in most instances but has a 1% chance-base probability of killing susceptible enemies instantly.
Vanille


Synergist Abilities



Name
ATB Cost
Information
Who can Learn

Boon Auto
Extends the duration of a target’s existing status enhancements once new buffs are bestowed.
Lightning/Snow/Sazh/Hope/Vanille/Fang

Bravery 2
Raises the target’s strength.
Lightning/Snow/Sazh/Hope/Vanille/Fang

Bravera Significantly raises target’s strength for a short time.
Lightning/Snow/Sazh/Hope

Faith 2
Raises the target’s magic stat.
Vanille/Fang

Faithra 2
Significantly raises target’s Magic for a short time.
Lightning/Snow/Sazh/Hope

Haste 2
Accelerates a target’s ATB gauge recharge rate.
Lightning/Snow/Sazh/Hope/Fang

Vigilance 2
Boosts a target’s odds of interrupting enemy actions and reduces the probability that they will recoil when attacked.
Lightning/Snow/Sazh/Vanille

Enfire 2
Adds a fire attribute to a target’s attacks.
Lightning/Sazh/Hope

Enfrost 2
Adds a ice attribute to a target’s attacks.
Lightning/Sazh/Hope

Enthunder 2
Adds a lightning attribute to a target’s attacks.
Lightning/Sazh/Hope

Enwater 2
Adds a water attribute to a target’s attacks.
Lightning/Sazh/Hope

Protect 2
Raises the target’s resistance to physical attacks.
Lightning/Snow/Sazh/Hope

Protectra 2
Significantly raises the target’s physical resistance for a short time.
Vanille/Fang

Shell 2
Raises the target’s resistance to magic attacks.
Lightning/Snow/Sazh/Hope

Shellra 2
Significantly raises target’s magic resistance for a short time.
Vanille/Fang

Barfire 2
Status enhancement that raises a target’s resistance to fire.
Sazh/Hope/Vanille

Barfrost 2
Status enhancement that raises a target’s resistance to ice.
Sazh/Hope/Vanille

Barthunder 2
Status enhancement that raises a target’s resistance to lightning.
Sazh/Hope/Vanille

Barwater 2
Status enhancement that raises a target’s resistance to water.
Sazh/Hope/Vanille

Veil 2
Doubles the target’s status ailment resistance. Important when you face opponents who regularly inflict debuffs.
Lightning/Snow/Sazh


Medic Abilities



Name
ATB Cost
Information
Who can Learn

Cure 1
Restores the target’s HP
Lightning/Snow/Sazh/Hope/Vanille/Fang

Cura 2
Restores HP to all allied targets in range.
Lightning/Snow/Sazh/Hope/Vanille/Fang

Curasa 1
Curaja restores more HP when a character is heavily wounded, but less as they approach full health.
Snow/Sazh/Hope/Vanille

Curaja 2
Same as Curasa, but used on all allied targets within range.
Hope/Vanille

Esuna 2
Removes the target’s most recently inflicted status ailment.
Lightning/Snow/Sazh/Hope/Vanille/Fang

Raise 3
Revives an ally from KO.
Lightning/Hope/Vanille/Fang
Last Modified: November 03, 2010
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