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Thread: New Final Fantasy Versus XIII News

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    Want some nuts? Site Staff Squirrel Emperor has a spectacular aura about Squirrel Emperor's Avatar
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    Default New Final Fantasy Versus XIII News

    From weekly Famitsu...

    -Final Fantasy Versus XIII will appear at TGS 10
    -You can go anywhere on world map (excluding the mountain because it is an open field)
    -Battles are completely seamless
    -The town in trailers is modeled after the Shinjuku city
    -Versus will be huge
    -Destructible environments
    -Cloud movement are done by physical calculations
    -No loading (only when changing from big area to other big area)
    -People couldn't believe when they saw the destruction of a road in realtime
    -Staff motivation is up high and they're happy
    -Nomura: Even though the quality is high we aim for more detailed graphics
    -Big revelations and the world unveiling of the game at TGS
    -The Versus screenshots show a fight with a weaponized Behemoth in a city
    -All the screenshots in the interview are captured from the game running in real time.

    Scans should be showing up anytime now. Will update.

    Thanks to Oji for translating.

    *edit* More stuff. http://www.andriasang.com/e/blog/2010/06/23/flying_get/

    *edit* Scans




    Another scan (same images, but larger)

    http://www.novacrystallis.com/wp-con...06/famitsu.jpg

    Dengeki Scan
    Last edited by Squirrel Emperor; 06-28-2010 at 09:06 PM.
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    Somni novaheaven is on a distinguished road novaheaven's Avatar
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    Default Re: New Final Fantasy Versus XIII News

    Huzzah!

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    Advanced Member supersolidsnake is an unknown quantity at this point supersolidsnake's Avatar
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    Default Re: New Final Fantasy Versus XIII News

    what is this..........................................news!? !?!?!?!?

    this looks great especially the destructible objects and "seamless battles"

    and i think that the staff's motivation is high is just super duper

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    . Super Moderator кaтya has a spectacular aura about кaтya's Avatar
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    Default Re: New Final Fantasy Versus XIII News

    This game sounds like everything SE claimed they can't do. I wish I could be one of the people who saw the road being destroyed. It seems like they're confident with what they're creating.

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    The Doctor! Site Staff Levis.seraph will become famous soon enough Levis.seraph's Avatar
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    Default Re: New Final Fantasy Versus XIII News

    ...do my eyes deceive me? *tears* NEWS ACTUAL NEWS!

    erm...damn you Nomura for try to hype me! Its not going to work, because I hate you for E3! *reads news* *dies*

    Any word on the exact date of TGS?

    Edit: Was there an interview or are there scans?

    EDIT: OMG!!! NEW SCREENSHOTS SOON!!!!!! *dies*
    Last edited by Levis.seraph; 06-23-2010 at 04:34 AM.
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    Default Re: New Final Fantasy Versus XIII News

    thats new...XD
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    Default Re: New Final Fantasy Versus XIII News

    Banzai!!! Banzai!!!

    Yeah I agree Katya, sounds as though they are just trying to stand at the backlines and then stab all their fans from, the back XD

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    Default Re: New Final Fantasy Versus XIII News

    I think I just 'jizzed in my pants.' In fact, I think I am going to go to youtube and watch the video right now.

    Nomura, I hate you minute and love you the next...
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    Winds of Destiny Zephyr will become famous soon enough Zephyr's Avatar
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    Default Re: New Final Fantasy Versus XIII News

    Destructible environments... Reminds me of WoW: Wrath of the Lich King lolololol.

    If it's modelled after Shinjuku, I'm hitting up the Red Light District and say hi to all the yakuza peeps there lol.

    And woot for Kingdom Hearts playing style?

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    Awaiting vXIII Warmth is an unknown quantity at this point Warmth's Avatar
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    Default Re: New Final Fantasy Versus XIII News

    seamless and destructible environment?!! I told myself not to get excited and or get my hopes up every time I read a new piece of news on versus, but I....can't....help....it.... >_____< So happy to see some news!! woot. I want to see that screenshot of versus fighting behemoth~

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    The Doctor! Site Staff Levis.seraph will become famous soon enough Levis.seraph's Avatar
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    Default Re: New Final Fantasy Versus XIII News

    Quote Originally Posted by Zephyr View Post
    Destructible environments... Reminds me of WoW: Wrath of the Lich King lolololol.

    If it's modelled after Shinjuku, I'm hitting up the Red Light District and say hi to all the yakuza peeps there lol.

    And woot for Kingdom Hearts playing style?
    Yo its been awhile! FFvsXIII is so cool! It brings old members out of hiding! HYPE, HYPE, HYPE!!!

    Ok people, so where are the scans? I'm getting impatient here!
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    Default Re: New Final Fantasy Versus XIII News

    Nobody is posting them...
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    Default Re: New Final Fantasy Versus XIII News

    Oh wow
    I'm so excited now

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    The Doctor! Site Staff Levis.seraph will become famous soon enough Levis.seraph's Avatar
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    Default Re: New Final Fantasy Versus XIII News

    Quote Originally Posted by Squirrel Emperor View Post
    Nobody is posting them...
    Selfish! FFvsXIII sounds really good right now. Still waiting to see if they can walk the talk!
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    "Yoko is just win.despite teh scale of production, she is not as huge on scale like Nobuo but shes like the Athena of music" -Mataeus

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    Default Re: New Final Fantasy Versus XIII News

    http://www.andriasang.com/e/blog/201...f_versus_xiii/

    Tetsuya Nomura on Final Fantasy Versus XIII
    Hints from three gameplay screenshots featured in this week's Famitsu.
    Posted Jun 23, 2010 at 17:29, By Anoop Gantayat

    Joining a lengthy interview on Kingdom Hearts Re:Coded, this week's Famitsu has a significantly shorter interview with Tetsuya Nomura on Final Fantasy Versus XIII.

    Most of the discussion focused on three new screenshots. It will be a bit tough to follow most of this summary without seeing the screens for yourself, but here are some textual descriptions.

    * 1. A scene of main character Noctis standing on a cliff, looking out over a vast field, with a highway directly below, a desert clearing in the distance, and mountains in the far distance. The caption for this notes that you can walk as far as you can see.
    * 2. A scene of Noctis standing in front of a gas station. In the caption for this scene, the magazine notes that one of the themes of the game is a "road movie."
    * 3. A scene of Noctis facing off against a giant creature in a city-like scene. The visuals here look extremely modern -- you can see crosswalks and even bike lanes marked off on the road below. It looks like an in-game version of Tokyo, except for the giant beast.

    The screens are all taken off real hardware, Nomura said. The game currently runs at the quality shown in the screens, said Nomura, and they'll be improving the visuals even further.

    Not only are the screens real time, but they represent the perspective from which you'll play the game. The camera angle is for the most part what's shown in the screens -- from a third person view. They were originally considering switching to an overhead view when you moved into the outside world, but ended up keeping the the world as an open field in order to keep you close to the action.

    Of course, actual screenshots will have menus and icons. According to Nomura, these bits were removed because they did not want to let details on the game out.

    Nomura shared some details on a screen-by-screen basis.

    Regarding the gasoline and field screen, Famitsu noted that the game's sky color is finely detailed. Nomura said first that they're using true physics calculations for the movement of the clouds. He also noted that it took the staff a while to determine the visual direction they would take with the game. They could do all sorts of different visual styles by changing such things as filters and sunlight color.

    Regarding the field screenshot, Nomura said that the field is an "open field," meaning you can walk through "nearly everything" shown in the field screenshot except for the mountains. He also said, "If you want to go to the end, it's truly far."

    Regarding the city scene with the beast, Nomura pointed out that the beast is a military-use behemoth. It has a giant sword on its back.

    The city scene is actually a battle screen. Normally, it would have a command menu and other information.

    The menus and prompts aren't all that's missing, though. Noctis is shown fighting the behemoth by himself. In the actual game, you'll fight as part of a party. The reason the party members aren't shown in the screen is because Square Enix has yet to officially reveal the weapons and clothing for these characters.

    Famitsu noted of the battle scene, the "Shinjuku cityscape is real." The model for the area, said Nomura, is the surroundings of Square Enix's Shinjuku office, right down to the bicycle markings on the street.

    The three areas shown in the screenshots are all connected. The screen with the field and the screen with the gasoline stand are from the same location. The field extends out from the rear of the gas stand. These two areas are located immediately outside the city depicted in the battle screenshot.

    It all looks like a pretty large area for what appears to be the game's prologue location, Famitsu noted. No need to worry, though, as Nomura revealed that you'll have access to a car. You can board and disembark your car whenever you like. Take your car out into the field area, and you'll eventually approach the submerged area that was shown in past promotional trailers.

    It looks like you'll encounter monsters out on the field. Some will be roaming about, with Nomura citing an example of a behemoth walking around on a hill in the distance. In other instances, monsters will appear quickly.

    In this week's "Flying get" column, there was a bullet point about the game featuring both symbol and random encounters. I presume this is where these points come from. Nomura did not specially mention symbol and random encounters, though, so it may be a bit too hasty to picture an RPG-like system.

    Asked if the field and battles will be seamless, meaning no loading or screen transitions, Nomura said that the battles will be for the most part seamless. When you move between large areas, and when there are event cut-ins, there may be some loading, although the staff is trying to make the game as seamless as possible.

    The magazine closed off by asking Nomura when we can expect additional Versus XIII details. This is still a ways off, he said, but he added "We're making preparations for a big announcement."
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