+ Reply to Thread
Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 46 to 60 of 70

Thread: Final Fantasy XIII's linearity due to towns being "too much work"

  1. #46
    God Dragon Paladin Mataeus is a jewel in the rough Mataeus's Avatar
    Join Date
    Apr 2007
    Location
    Divinity Fortress
    Age
    19
    Posts
    3,745
    Rep Power
    14

    Default Re: Final Fantasy XIII's linearity due to towns being "too much work"

    Quote Originally Posted by Newhypes View Post
    I have just registered on this website and tried to create a new topic as to my translation of the interviews in the official guide books but somehow I could not create a new topic(maybe because I created my acount just now?)
    Anyway I have some things to say.
    There ARE tonws in this game. Just look at this video. http://www.youtube.com/watch?v=5N6RW1cOI34
    It is as lifelike as the village in Uncharted 2.
    Actually there are FOUR town in this game.
    Hanged Edge Palumpolum Nautilus eden
    and all of them are explorable.

    And I have the official book and "Final Fantasy XIII Linear “Since Towns Were Too Much Work”" is not accurate quotation. There is not the word "linear" in the book.
    Obviously the editor of sankakucomplex (http://www.sankakucomplex.com/2010/0...too-much-work/) does not have the actual book and he just translated the info on the Japanese blog.http://blog.livedoor.jp/htmk73/archives/2476439.html
    And the blog offers shortened and therefore inaccurate interviews of the book.
    I want to show detailed translation
    I knew it.. it was a bugged quote after all..

    Is it possible that you can scan teh actual interview and let the translators here do a bit of investigation.. It would help to clear a lot of lost minds here.

    A person can choose neither the world nor the age into which they are born. However, they can choose how they live. This is not a story of a single chapter. It is a history written by ones' own hand, and by fate.
    世界の守護者。。。。神の龍騎士

  2. #47
    Want some nuts? Site Staff Squirrel Emperor has a spectacular aura about Squirrel Emperor's Avatar
    Join Date
    Dec 2008
    Location
    Atlantis
    Posts
    1,019
    Rep Power
    5

    Default Re: Final Fantasy XIII's linearity due to towns being "too much work"

    Quote Originally Posted by Newhypes View Post
    There ARE tonws in this game. Just look at this video. http://www.youtube.com/watch?v=5N6RW1cOI34
    It is as lifelike as the village in Uncharted 2.
    Actually there are FOUR town in this game.
    Hanged Edge Palumpolum Nautilus eden
    and all of them are explorable.
    Ah Vanille! So damn cute! Makes me wish I could pull her out of this game and give her a nice big hug.

    Yes, those are towns. Yet, it looks like there's nothing one can do in them besides run around from what looks to be in an "in your face", linear fashion.

    And the comparisons between Uncharted 2 and Final Fantasy are silly. Final Fantasy is a RPG. Uncharted 2 is a action-adventure. People expect certain things in different genres.

    And yes. Like Mat said, post scans or pictures of the book so that we can have Oji and others translate it.
    Last edited by Squirrel Emperor; 02-02-2010 at 07:16 AM.
    I'm the Squirrel Emperor... BOW BEFORE ME!

  3. #48
    Advanced Member Fallen has a spectacular aura about
    Join Date
    Jun 2007
    Posts
    685
    Rep Power
    6

    Default Re: "Whine whine whine, another reason for Final Fantasy fans to be unhappy"

    Quote Originally Posted by SenilIonia View Post
    If I were an overprotective fan, I'd be complaining about changes to my "oh so beloved franchise." I'm open to change in the series - in the genre, even - and I welcome what XIII is bringing to the table (and, in some cases, taking away). I'm not being overprotective in the least. Were I naught but a fan of the franchise, I wouldn't be able to express my dislike of some of the entries in the series - I didn't much like VII or XII. As for what I said not making sense... well. I'm sorry you didn't understand.


    I'm having a bit of trouble making heads or tails of this string of sentences, but if you're asking if I own a copy of each of the games released (in my territory, granted), then yes, I do. I've never sold any of them back - not even X-2 or XII. Further, I'm not sure what you were getting at with your thinly veiled (in English!) jab. I put that in my post to highlight the importance of playing an RPG in a language you can actually understand. I've seen more than a fair share of reviews written by English speaking peoples that were trashing the story of the Japanese game - after stating that they didn't understand Japanese. I'm sorry... what? That doesn't even make good sense. Reading reviews, getting people's opinions, it's certainly important, but people are overlooking the fact that the vast majority of these reviews are a) coming from people that did not understand the game (tutorials, dialogue, directions, etc etc) or b) are written in a language that most of the English speaking naysayers don't even read.



    Opinions. Personally, I love the CG experiences. I don't feel like I need to be holding the controller and hitting X between statements to be "immersed in the game." I've never bought into that sentiment, personally, and I would be sorry to see the CG removed. And as I already stated, I don't see shops as a key element of the game at all. I honestly do not remember a single shopkeeper from all of Final Fantasy other than O'aka, and that's really only because he travels to where you are and is everywhere you need a shop to be - kind of like having them at save points.



    People are complaining about EVERYTHING. "wah wah wah, it's linear until halfway through the game!" So? Some of my favorite games are linear, and linear is not synonymous with 'entirely devoid of exploration.' Look at FFX - the very best FF game to this point, in my opinion, and it was linear until you got to the Calm Lands. That certainly didn't mar the experience, so why the complaints? But then they go and whine about the changing of the theme song, the lack of shops, how there were polygons showing in one screenshot of Vanille's hand months before the game was even finished, how they released an unpolished demo, how they're not releasing a demo to the US, how they've taken too long in development, and now, how they apparently HAVEN'T taken enough time to develop the game. It's not about fans being unhappy about one little thing here or there after they've played through the game, it's complaining about everything, constantly, before the game has even been released outside of Japan in a language they can understand.

    As for the evolution of interactivity... I don't know, I suppose this is based in opinions as well. Some of the huge towns in XII were absolutely unbearable - crowds of people milling around with !s over their heads, having to wade through dozens of NPCs that I honestly did not give a rats ass about to find that one guy that I needed to talk to to complete the quest from that other chick with the bunny ears.... bollox, where was she, again? To me, that was a step BACKWARDS. Give me a few NPCs that actually matter, that I actually sort of care to remember, rather than hordes of character models with whom I can carry on meaningless text based chitchat. XIII brought something new to the series by giving the NPCs voices, letting them carry on conversations amongst themselves that you catch onto as you run by - to me, that's the more realistic approach and something worth appreciating. I don't see a devolution here at all, simply a change of direction. Then again, I'm a fan of quality over quantity.



    I disagree. XII was not the best game, but it's the only actual Final Fantasy that we've seen since the release of X, and that game was incredible. XII was a bit of a fumble and X-2 should never have happened, but that doesn't mean it's all over for the franchise. XIII is SE trying something different, and I honestly think that 'different' should be given a chance rather than looking at it in terms of what once was. FF fans are reluctant to see their series change in any substantial ways, and while there is some merit in that (good lord, look at X-2's atrocious characterization and XII's botched battle system/subpar characterization), it's reached the point that it's as though no change can possibly be good. SE's trying to refresh the series, but that's going to take some trial and error on their part and some patience and willingness on ours - look at what they fixed after the complaints about XII. XII's bland and emotionally detached story is a thing of the past in looking at this newest installment, and they've certainly fixed the issue of XII's boring automated battles. They even incorporated elements of X-2's battle system, which was lauded by many as the greatest battle system the series has ever seen (I don't completely agree, but it was highly enjoyable). The important thing, though, is that they'd never have arrived at XIII's battle system without first trying something new in both XII and X-2, and then again in the creation of this game. SE is listening, and they're trying to make innovative games by trying new things - some will work, some won't, but completely trashing every little thing that's different from your standard run-o-the-mill RPG, that only stagnates progress. Let it change, give the lack of shops a chance. I, personally, am ready to fall in love with a world the way I did with Spira, and I don't think towns are necessary for that. The games live best through their mythologies and their main characters. I don't think cutting out the idle chatter with townspeople will be a detriment, particularly as it wouldn't make sense for these characters to be carrying on in that way, anyway.

    Just give it a chance - that's all I'm saying. Fans need to stop whining and complaining about a game that most of them have never touched or couldn't completely comprehend because they don't speak the language. When I see an English review of the English game that's making negative points about something substantial, well... then I'll start to worry. Because at that point, they've got all the pieces. Until then, I'm just eagerly awaiting March 9th and my chance to leap into another (hopefully) amazing story.
    First right away I just want to say I wasn't trying to come off as offensive or trying to demean your opinion. If I did come off like that I'll apologize.

    I can understand the frustration of complaints for complaints sake that seems to happen all too often that when a situation I personally believe is important comes up it can get washed away in the sea of tears. That issue seems to be like the main problem you're having so I'll leave it at that.

    I guess where we differ in the matter of towns and such is that I'm was looking forward to square fixing the issues, making me care about the towns and the people and exciting me to enter a store and see what I can get by whats on the walls and how I can upgrade things where as you feel instead of fixing it that just removing it will do just fine. Eh, what can I say, after playing games (yeah I know I'm making the same references) like Persona and remember and looking forward to seeing the interesting characters or playing oblivion and knowing all the important people in a town because I interact with them so much, I was just expecting more. Once you get too much good stuff, I guess you get spoiled and disappointed when one of your favorite series says they tossed it aside so easily.

    And just to clarify:
    -I was referring to every PS3 game not FF franchise
    -CG is a waste of time when used to illustrate a scene or events or conversation that could occur in a cutscene with realtime graphics. it doesn't necessarily need to be a conversation that is includes the player by having them press "x" through text.

  4. #49
    Member BIG L RETURNS is an unknown quantity at this point BIG L RETURNS's Avatar
    Join Date
    Jan 2010
    Posts
    26
    Rep Power
    1

    Default Re: Final Fantasy XIII's linearity due to towns being "too much work"

    They're trying new stuff with this game. It's always constantly changing when it comes to the final fantasy series? Leveling up systems have changed drastically. So people miss the materia style in FFVII, and some really loved FFX's sphere grid. They constantly change things up to keep it interesting.

    I need to be more optimistic, I can't really think of many FF games to bash (except for the condemned FFXI online), but seriously Square is always able to make up for whatever they elements they put to rest. There may not be explorable towns, but I know somehow it'll make things better.

    The only thing that actually worries me is how excited they are about this being the first FF game on an HD console. The reason why i'm worried is because I don't want them to have completely emersed themselves in making an amazing story and ignoring everything else.

    They got to stick to the main point.......it's a VIDEO GAME! If i want to go see a story i'll go to the movies with some friends. If i want to play an RPG (which FF is supposed to be and not just a movie), then let me grab the reigns of my characters, control my attributes, and watch myself rise or fall to the challenging battles that lie ahead.

    That was a little bit of a rant, sorry, but I just want make sure i'll be playing a game, and not listening to cutscenes every five seconds with two battles in between. Story alone does not make a video game, stories make books, even movies need visuals and not just story.

    So anyway, SQUARE! PLEASE! I hope you didn't get so excited about FF coming to an HD console that you forgot about the simple things that make RPG's what they are!!

  5. #50
    The Plague of Sorrow Depression Moon has a spectacular aura about Depression Moon's Avatar
    Join Date
    Oct 2006
    Location
    North Cackalaki
    Age
    20
    Posts
    874
    Rep Power
    6

    Default Re: Final Fantasy XIII's linearity due to towns being "too much work"

    Quote Originally Posted by Squirrel Emperor View Post
    .

    And the comparisons between Uncharted 2 and Final Fantasy are silly. Final Fantasy is a RPG. Uncharted 2 is a action-adventure. People expect certain things in different genres.
    How is it silly just because they're too different genres and the comparisons weren't even about gameplay.

    I expected that article to be untrustworthy though, so I don't have much else to say on the topic.

  6. #51
    Want some nuts? Site Staff Squirrel Emperor has a spectacular aura about Squirrel Emperor's Avatar
    Join Date
    Dec 2008
    Location
    Atlantis
    Posts
    1,019
    Rep Power
    5

    Default Re: Final Fantasy XIII's linearity due to towns being "too much work"

    Quote Originally Posted by Depression Moon View Post
    How is it silly just because they're too different genres and the comparisons weren't even about gameplay.
    Well, what kind of set up do you personally expect when it comes to towns in a action adventure game like Uncharted 2 and in a RPG game like Final Fantasy?

    Different genres, different set ups, different purposes, different game design... Therefore different kinds of expectations.
    Last edited by Squirrel Emperor; 02-03-2010 at 12:33 AM.
    I'm the Squirrel Emperor... BOW BEFORE ME!

  7. #52
    not true tranny has a spectacular aura about tranny's Avatar
    Join Date
    Jan 2008
    Location
    Sydney, Australia
    Age
    19
    Posts
    528
    Rep Power
    5

    Default Re: Final Fantasy XIII's linearity due to towns being "too much work"

    Quote Originally Posted by Newhypes View Post
    And I have the official book and "Final Fantasy XIII Linear “Since Towns Were Too Much Work”" is not accurate quotation. There is not the word "linear" in the book.
    Obviously the editor of sankakucomplex (http://www.sankakucomplex.com/2010/0...too-much-work/) does not have the actual book and he just translated the info on the Japanese blog.http://blog.livedoor.jp/htmk73/archives/2476439.html
    And the blog offers shortened and therefore inaccurate interviews of the book.
    I want to show detailed translation
    Okay, being as the person who posted this news, I'd be absolutely happy and willing to concede that the translation is inaccurate because I want FFXIII to be an awesome game but I find it interesting that Newhypes has not come back since this one and only post in which he/she could perfectly provide us their own translation...what's going on??? While it's very likely that the word "linear" is not in the book, people are forgetting another issue, SE found that to design/program/code/etc town was too difficult with HD consoles. If that statement still stands then the FFXIII team definitely has a problem. If they had a different rationale like "we want players to be more focused on the story and gamplay so deep interactivity in towns was omitted to help with that", that would be perfectly fine with me (but yes, others may still be pissed off with that). The only SE games I've played are FFVII (which I haven't even finished yet), KH, Crisis Core and Dissidia. As you can see, only one had an experience with towns so I couldn't care less. I've said this before, it's the FFXIII seeming laziness is what's ticking me off, not the town issue.
    Just remember, if the world didn't suck...we'd all fall off



    PSN: stryke-freedom

  8. #53
    Awake and Alive Kaos24X will become famous soon enough Kaos24X's Avatar
    Join Date
    Jan 2008
    Location
    Somewhere in Pennsylvania, USA
    Age
    21
    Posts
    1,438
    Rep Power
    5

    Default Re: Final Fantasy XIII's linearity due to towns being "too much work"

    ^ Give him or her a break, he posted that replay one day ago. lol He/she probably has a life and hasn't gotten the chance to replay back or maybe is giving a full translation.

    BTW, i would think by now that someone would have scanned that book by now and have it on the net. it seems that everything gets scanned anymore regardless if its a book, magazine, or someone's for-head that has ff13 tattooed on. haha
    PSN:FFXIIIFreak

  9. #54
    Newbie Newhypes will become famous soon enough
    Join Date
    Feb 2010
    Posts
    5
    Rep Power
    0

    Default Re: Final Fantasy XIII's linearity due to towns being "too much work"

    OK I wanted to show translation on a new topic but it seems impossible so i post here.

    these are in the Official Final Fantasy XIII Scenario Ultimania

    Toriyama- We made the map and battles function as parts of the story, so that players get the same feeling as the characters. To achieve this, we wanted the story to progress nonstop, until chapter 11.

    -FF13 has fewer towns compared to previous FF games, is this related to the nonstop story?

    Toriyama- yes, it is one of the reasons, but more importantly, it is a result of considering HD graphics will be the mainstream. Considering the amount of works to make graphics that deserve HD, it is hard to make towns in the conventional style. In the limited period of development time, to convey the the great story that deserves the name of FF and to convey the battles that entertain players enough, we condensed each element.

    Kitase- this thing is related to whether FF7 remake will happen or not. It is very hard to make games on PS3 in the same style as the games in that era had. Making graphics will take enormous time.

    Toriyama- this time we put together each element, and made them function fully.

    Other interesting interview
    -Why no MP this time?

    Tsuchida- this time the abilities are made on the assumption that players use them based on the situation. For example, Firaga is not always better than Fire. Which is better is based on the situation. But if there is MP system, even in a situation where Firaga is better, it might not be used because of the shortage of MP, or to save MP, players might not use it. To avoid this, only ATB take costs so that players make full use of strategy.

    Concept of the story
    Toriyama- we made FF13 to show "what is FF". the concept of the hopeless situation in the game came from the actual situation of the society in the real world.
    We want people to find hopes in the hard situation and make miracle happen as Lightning and heroes will do.

    -As the first FF title on PS3, you had the storong ambition to introduce something new, right?

    Toriyama- Of course. But FF games have always done new things, so not as a first title on PS3, but as a numbering FF game, we took over the spirit. This time, we decided in the first that the concept of FF13 is "the future form of RPG" We imagined how RPG will be in the next 10 years and we designed FF13 that will become the pioneer of the future form of RPG.

  10. #55
    Want some nuts? Site Staff Squirrel Emperor has a spectacular aura about Squirrel Emperor's Avatar
    Join Date
    Dec 2008
    Location
    Atlantis
    Posts
    1,019
    Rep Power
    5

    Default Re: Final Fantasy XIII's linearity due to towns being "too much work"

    Newhypes, is this the interview you're talking about?
    http://i269.photobucket.com/albums/j.../P1080150s.jpg
    I'm the Squirrel Emperor... BOW BEFORE ME!

  11. #56
    Newbie Newhypes will become famous soon enough
    Join Date
    Feb 2010
    Posts
    5
    Rep Power
    0

    Default Re: Final Fantasy XIII's linearity due to towns being "too much work"

    Quote Originally Posted by Squirrel Emperor View Post
    Newhypes, is this the interview you're talking about?
    http://i269.photobucket.com/albums/j.../P1080150s.jpg
    Yes I picked up some in the interview.

  12. #57
    Want some nuts? Site Staff Squirrel Emperor has a spectacular aura about Squirrel Emperor's Avatar
    Join Date
    Dec 2008
    Location
    Atlantis
    Posts
    1,019
    Rep Power
    5

    Default Re: Final Fantasy XIII's linearity due to towns being "too much work"

    Toriyama- Of course. But FF games have always done new things, so not as a first title on PS3, but as a numbering FF game, we took over the spirit. This time, we decided in the first that the concept of FF13 is "the future form of RPG" We imagined how RPG will be in the next 10 years and we designed FF13 that will become the pioneer of the future form of RPG.
    This frightens me.

    I wonder what Hironobu Sakaguchi thinks of FFXIII?
    I'm the Squirrel Emperor... BOW BEFORE ME!

  13. #58
    God Dragon Paladin Mataeus is a jewel in the rough Mataeus's Avatar
    Join Date
    Apr 2007
    Location
    Divinity Fortress
    Age
    19
    Posts
    3,745
    Rep Power
    14

    Default Re: Final Fantasy XIII's linearity due to towns being "too much work"

    Thanks Newhypes for the info..

    Well, I guess that explains the little doubt that we have been having now.. So it was not a matter of laziness but rather they didnt want to exhuast the staff too much...

    A person can choose neither the world nor the age into which they are born. However, they can choose how they live. This is not a story of a single chapter. It is a history written by ones' own hand, and by fate.
    世界の守護者。。。。神の龍騎士

  14. #59
    The Plague of Sorrow Depression Moon has a spectacular aura about Depression Moon's Avatar
    Join Date
    Oct 2006
    Location
    North Cackalaki
    Age
    20
    Posts
    874
    Rep Power
    6

    Default Re: Final Fantasy XIII's linearity due to towns being "too much work"

    I guess I've been bested Squirrel.

  15. #60
    not true tranny has a spectacular aura about tranny's Avatar
    Join Date
    Jan 2008
    Location
    Sydney, Australia
    Age
    19
    Posts
    528
    Rep Power
    5

    Default Re: Final Fantasy XIII's linearity due to towns being "too much work"

    Hmmmm...okay...now that I know more about the context, I'm not as annoyed but I'm still getting the vibe of them blaming HD for their difficulties and the supposed "limited time".

    Hopefully they can walk away from this and learn to do things more quickly now that the Crystal Tools is fully functional and the experience they have gained.
    Just remember, if the world didn't suck...we'd all fall off



    PSN: stryke-freedom

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
eXTReMe Tracker